An IERI – International Educational Research Institute Journal
From: Young videogamers and their approach to science inquiry
Number of simulation trials | Time to first action (seconds) | Proportion correct | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Model 1 | Model 2 | Model 3 | Model 1 | Model 2 | Model 3 | Model 1 | Model 2 | Model 3 | |||
Independent variables: | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | ||
Daily gamer | 0.371*** | 0.189*** | 0.205*** | -3.041*** | -1.572*** | -1.574*** | -0.021*** | -0.023*** | -0.022*** | ||
(0.039) | (0.042) | (0.027) | (0.211) | (0.222) | (0.215) | (0.005) | (0.005) | (0.005) | |||
Years since first use of computers | -0.018** | 0.001 | -0.079* | -0.052 | 0.002** | 0.002** | |||||
(0.007) | (0.004) | (0.036) | (0.035) | (0.001) | (0.001) | ||||||
Percent correct on science content-knowledge items (%) | -0.010*** | -0.021*** | 0.085*** | 0.059*** | 0.006*** | 0.006*** | |||||
(0.001) | (0.001) | (0.005) | (0.005) | (0.000) | (0.000) | ||||||
Reading fluency score (percentile) | -0.002*** | 0.004*** | -0.047*** | -0.038*** | 0.001*** | 0.001*** | |||||
(0.001) | (0.000) | (0.004) | (0.004) | (0.000) | (0.000) | ||||||
Boy | 0.501*** | 0.523*** | -3.822*** | -3.814*** | -0.001 | -0.001 | |||||
(0.038) | (0.026) | (0.215) | (0.208) | (0.005) | (0.005) | ||||||
Index of economic, social and cultural status (ESCS) | 0.019 | 0.016 | -0.557*** | -0.550*** | 0.026*** | 0.026*** | |||||
(0.020) | (0.014) | (0.114) | (0.112) | (0.002) | (0.002) | ||||||
Total time spent on this task (seconds) | 0.045*** | 0.069*** | 0.000*** | ||||||||
(0.000) | (0.003) | (0.000) | |||||||||
Number of observations | 43,191 | 43,191 | 43,191 | 42,651 | 42,651 | 42,651 | 43,037 | 43,037 | 43,037 |