An IERI – International Educational Research Institute Journal
From: Young videogamers and their approach to science inquiry
Number of simulation trials (percentile) | Time to first action (percentile) | Proportion correct (%) | |||||||
---|---|---|---|---|---|---|---|---|---|
Model 1 | Model 2 | Model 3 | Model 1 | Model 2 | Model 3 | Model 1 | Model 2 | Model 3 | |
Independent variables: | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E | coef./S.E |
Daily gamer | 1.357*** | 0.637*** | 1.023*** | -3.249*** | -1.369*** | -1.055*** | 0.716** | -0.009 | 0.239 |
(0.158) | (0.167) | (0.137) | (0.159) | (0.167) | (0.142) | (0.244) | (0.236) | (0.229) | |
Years since first use of computers | 0.151*** | 0.165*** | -0.104*** | -0.097*** | 0.510*** | 0.516*** | |||
(0.027) | (0.022) | (0.026) | (0.023) | (0.037) | (0.036) | ||||
Percent correct on science content-knowledge items (%) | 0.122*** | 0.049*** | 0.094*** | 0.032*** | 0.398*** | 0.352*** | |||
(0.003) | (0.003) | (0.003) | (0.003) | (0.004) | (0.004) | ||||
Reading fluency score (percentile) | 0.033*** | 0.055*** | -0.051*** | -0.033*** | 0.092*** | 0.106*** | |||
(0.003) | (0.002) | (0.003) | (0.002) | (0.004) | (0.004) | ||||
Boy | 1.195*** | 2.380*** | -4.981*** | -3.978*** | 0.328 | 1.129*** | |||
(0.160) | (0.131) | (0.155) | (0.135) | (0.220) | (0.212) | ||||
Index of economic, social and cultural status (ESCS) | 1.535*** | 1.086*** | -0.108 | -0.494*** | 3.771*** | 3.466*** | |||
(0.088) | (0.071) | (0.085) | (0.073) | (0.122) | (0.116) | ||||
Total time spent on interactive tasks (percentile) | 0.604*** | 0.505*** | 0.372*** | ||||||
(0.003) | (0.004) | (0.005) | |||||||
Number of observations | 96,410 | 96,410 | 96,410 | 96,410 | 96,410 | 96,410 | 96,410 | 96,410 | 96,410 |